On 17 January 2011, Dutch language phone-in games in a TV show called ‘Basta’, broadcast by TV station 'Eén' came in for close scrutiny. Several media concluded that these games were nothing more than a swindle and a rip-off.

As a result of the broadcast, a tidal wave of queries and complaints about phone-in games came in. However, the Gaming Commission had already previously pilloried phone-in games in its assessment report on the issue - transmitted to all Ministers concerned in March 2010 - and denounced certain practices by the TV show's producers. The Gaming Commission stresses that the arithmetic puzzles were not a form of deceit. Nonetheless, as early as 2010 the Commission pronounced itself in favour of banning these games because of the high level of difficulty involved.
 
Throughout, the Gaming Commission has consistently said that a certain arithmetic key was needed to be able to solve the arithmetic puzzles, as solving an arithmetic puzzle is not a purely  mathematical operation. This arithmetic key always remained the same. The Roman numerals (hidden or otherwise) were a thorn in the flesh of the media, which were seeking to vilify the alleged deceit involved in the phone-in games. In addition, the media were suggesting that the Gaming Commission was in on the conspiracy as the Commission already had the arithmetic key for a year.
 
Nonetheless, it was no more than normal for the Gaming Commission to have been provided with this key, as the regulator. It would show little competence on the part of the Gaming Commission as part of its regulatory function not to be in possession of such information. As it turned out, the same media that were screaming blue murder because the Gaming Commission already had the arithmetic key, already had been in possession of the way to solve the arithmetic puzzles themselves for quite some time. For instance, as early as 2006 De Standaard newspaper ran an article in which the attention of readers was drawn to the presence of hidden keys in the arithmetic puzzles (“Rekensom uit telefoonspel zorgt voor wiskundig relletje”, Tom DE LEUR in De Standaard Online of 15 June 2006).
 
In early 2011, the Basta website showed the following text: “When checking all problems set, 1 in every 6 games turned out to hold an error. In as good as all cases, this error was easily explained.” The Gaming Commission would like to stress that this statement is wholly false. The Gaming Commission held the bailiff to account who, at the Commission's request, recalculated every arithmetic puzzle. The margin of error turned out to be 2% or 4 in 200 puzzles. This margin of error can scarcely be labelled as deceitful.
 
As such, the Gaming Commission would like to stress that there was no question of deceit on the part of the organisers of the phone-in games. Moreover, each phone-in game was supervised by a bailiff.

The Gaming Commission was the first to set the ball rolling in 2004 by putting phone-in games that were in actual fact games of chance on report (PV). In doing so, the Gaming Commission made the first step towards putting in place the regulations we have today.